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-
- shader()
- {
- cull("ccw")
- sortweight("translucent14")
-
- stream("color", 0)
-
- pass()
- {
- tmu()
- {
- texture()
- {
- image("CH_FX_FlaryGlow.png")
- }
-
- colorop("mul", "texture", "diffuse", "current")
- alphaop("mul", "texture", "tfactor_a", "current")
- }
-
- //blendfunc("src_alpha", "one")
- blendfunc("src_alpha", "one")
- depthfunc("always", 0)
-
- colorgen("tfactor", "user", 0,0,0, "user", 0,0,0)
-
- nofog()
-
- }
- }
-
-
-